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Ars Technica - War Stories

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Ars Technica takes an in-depth look at the biggest hurdles developers face when creating some of the most popular video games of all time.

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First Air Date: Jun 02, 2022

Last Air date: Jun 02, 2022

Season: 1 Season

Episode: 32 Episode

Runtime: 26 minutes

IMDb: 0.00/10 by 0.00 users

Popularity: 0.0795

Language: English

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Season Season 1
Episode How Gamers Killed Ultima Online's Virtual Ecology How Thief's Stealth System Almost Didn't Work How Stardock's Elemental: War of Magic Failed How Serious Sam's Demo Saved the Game From Extinction How Star Control II Was Almost TOO Realistic How Aliens versus Predator's Late Design Change Made It a Classic How Total War: Rome II's Ambition Was Almost Its Undoing How Dead Space's Scariest Scene Almost Killed the Game How Blade Runner Reinvented Adventure Games How Command & Conquer: Tiberian Sun Solved Pathfinding How MechWarrior 5's Team Fixed Their Player-Killing Level Generator How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves How Slay the Spire’s Original Interface Almost Killed the Game How Localizing Return of the Obra Dinn Nearly Sunk the Game How This War of Mine Plays on Your Emotions How Subnautica Succeeded Without Weapons How Dead Cells Cheated to Make the Game More Fun How Sid Meier Almost Made Civilization a Real-Time Strategy Game How Mind Control Saved Oddworld: Abe's Oddysee How Myst Almost Couldn't Run on CD-ROM How Crash Bandicoot Hacked The Original Playstation How Prince of Persia Defeated Apple II's Memory Limitations How Homeworld Almost Got Lost in 3D Space How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene How Alan Wake Was Rebuilt 3 Years Into Development How "Robert the Bruce" Continued the Story of "Braveheart" Under Brutal Conditions How NBA JAM Became A Billion-Dollar Slam Dunk How Amazon’s “Undone” Animates Dreams With Rotoscoping And Oil Paints How One Gameplay Decision Changed Diablo Forever How Forza's Racing AI Uses Neural Networks to Evolve How Deus Ex Blended Genres To Change Shooters Forever How Gears Of War Almost Didn't Have Multiplayer